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Udk dynamic light tutorial
Udk dynamic light tutorial










There are 2 stock materials that can be use to apply on those BSP backfaces. Obviously, you don’t want that surface to consume memory by referencing materials that will never be seen. In your level, many surfaces will end up being covered by a static mesh aka SM or will have a side that faces away from the player at all times. – BSP backfaces are surfaces that will never be seen by a player.

udk dynamic light tutorial

I strongly suggest you go through this list before making your level final so players get the most optimized version 😉

Udk dynamic light tutorial Pc#

Optimization is even more important today since levels are much more detailed, no matter how powerful your PC is, every bit of optimization will help in the rendering department. You may ask yourself why do you need to optimize your level ? Simple, no matter the size your level is, it will always run better if it’s optimize, providing a smoother gameplay, better FPS, a smaller filesize (a plus for those who play online so they use less bandwidth while downloading your level) and so on. I provide some pics so it will be easier for you to found which settings to look at. I use his info as a starting point + information coming from many other sources + my own suggestions based on my knowledge with UE3. This page is inspired from one of the most talented mapper I know, Ben ‘Evilmrfrank’ Burkart 😀 His original optimization page can be found here.

udk dynamic light tutorial

  • All BR / KBR / VKBR, CDOM / DOM / VDOM / JB / UT2D custom maps.
  • Lighting, vertex and lightmap on BSP and SM.
  • Build your own BV to obtain a smooth traveling on a rock surface.
  • Assign a proper sound on assets (materials, MIC, SM, BV & GV).









  • Udk dynamic light tutorial